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WILDCREW ARENAWELCOME TO THE CREW PLAY
GRANDPA HORACE in the arena. A knitted waistcoat, round glasses and a few white hairs. Cane in one hand, weapon in the other: Grandpa has not had his last word.

No. 15 / A TIMELY RETURN

GRANDPA HORACE

TIME PASSES. SO DOES HE.

They told him to slow down.
He slowed down time.

THE BENCH AT THE END OF TIME

01 / THEIR ABILITIES

THEIR STYLE.
THEIR ABILITIES.

A passive to master.
An ultimate to turn the tide.

GRANDPA HORACE demonstrating the ‘One Step Behind’ passive in the arena.

PASSIVE / AUTOMATIC ABILITY

ONE STEP
BEHIND

Your dash leaves a temporal silhouette for 1.2 s. It absorbs one enemy bullet before disappearing.

DECOY DURATION
1.2 s

SMART PLAY Dash under enemy fire: the silhouette you leave behind can absorb one bullet before disappearing.

ACTIVE FROM THE START OF THE MATCH
GRANDPA HORACE using the ‘The Good Old Days’ ultimate in the arena.

ULTIMATE / A TIMELY RETURN

THE GOOD OLD DAYS

Return to your position and HP from 3 s ago. Ammunition and ranks stay current.

COOLDOWN
45 s
DURATION
Instant
REWIND TIME
3 s

SMART PLAY Grandpa leaves a safe position and takes fire. Remember where he started.

WATCH THE 3D DEMO

Default values · Ultimate unlocked at rank 5. Loading current game values…

02 / THEIR ORIGINS

HE HAS SEEN A FEW THINGS.
HE PLANS TO STICK AROUND.

THE BENCH AT THE END OF TIME

Horace claims he knew the arena before it was an arena. ‘Back then, it was mostly ground.’ He knows shortcuts missing from every map: he used them to fetch the newspaper.

His watch came from a flea market that closed two centuries before his supposed birth. A good bargain takes planning. Recruits try to outrun him, only to find him at the finish with sweets. He asks whether they brought a jumper.

« In my day, we did not have shortcuts. We knew the way. »— HORACE, ALREADY SETTLED AT THE FINISH

03 / EXPLORE THE CREW

DIFFERENT FACES.
THE SAME INSTINCT.

THE WHOLE CREW