
PASSIVE / AUTOMATIC ABILITY
PUBLIC WORKS
Deal 500% extra damage to destructible scenery.
- SCENERY DAMAGE
- ×6
SMART PLAY Destroy scenery to open a route or remove cover. Your bonus applies to destructible scenery.
ACTIVE FROM THE START OF THE MATCH
WILDCREW ARENAWELCOME TO THE CREW
PLAY
No. 03 / PASSAGE PROTECTION
PROSPECTING FOR TROUBLE.
He is looking for the mother lode.
Mostly, he has found the plumbing.
01 / THEIR ABILITIES
A passive to master.
An ultimate to turn the tide.

PASSIVE / AUTOMATIC ABILITY
Deal 500% extra damage to destructible scenery.
SMART PLAY Destroy scenery to open a route or remove cover. Your bonus applies to destructible scenery.
ACTIVE FROM THE START OF THE MATCH
ULTIMATE / PASSAGE PROTECTION
Three sections of brick wall, separated by two gaps, protect you for 7 s. They break apart progressively, just like the map’s walls.
SMART PLAY An opponent is firing at you. A barricade can block their angle.
WATCH THE 3D DEMODefault values · Ultimate unlocked at rank 5. Loading current game values…
02 / THEIR ORIGINS
ASTEROID GRISEMINE
The Rubble family passes down pickaxes, debts and one certainty: the big seam is exactly one metre further. Gus is on his seventeenth kilometre of certainty.
When his pickaxe broke through the arena floor, he put up an ‘Under Construction’ sign and invoiced the hole. His finest diamond props up his workbench. At least it no longer wobbles.
« One more metre. Then we head back up. »— GUS RUBBLE, FOR SEVENTEEN YEARS RUNNING
03 / EXPLORE THE CREW